Virtual Sculptures

Virtual Sculptures

Virtual Sculptures, in motion and available as NFT on www.elementum.art

„Sculpture No. 1“ is the first virtual sculpture of my all digital sculptures series which is a follow-up to my sculptures series painted in oil. The work explores the physical presence of virtual objects and displays a fragile dialogue between the sculpture and its stage-like surrounding. To the timeless nature of virtual worlds, „Sculpture No. 1“ becomes a piece of conserved eternity and places itself between classic paintings and postmodern video works. In order to support the sculpture best, the work uses portrait format which requires the screen to be hung vertically. The animation plays in a seamless loop.
„Sculpture No. 2“ is the second virtual sculpture of my all digital sculptures series which is a follow-up to my sculptures series painted in oil. It is reminiscent of works by Jean Tinguely and Alexander Calder. With its simple motion and meditative repetition, „Sculpture No. 2“ looks like a mechanical industrial machine of the last century, stubbornly pursuing its day’s work. However, as its use does not immediately open up to the viewer, a strange, melancholy mood arises that raises the question of meaningfuly work and one’s own existence within defined limits. To the timeless nature of virtual worlds, „Sculpture No. 2“ becomes a piece of conserved eternity and places itself between classic paintings and postmodern video works.The animation plays in a seamless loop.
Sculpture No. 3“ is the third virtual sculpture of my all digital sculptures series which is a follow-up to my sculptures series painted in oil. It is reminiscent of works by Jean Tinguely and Alexander Calder. Like an eternal pendulum the sculpture sways in a gentle motion, propelled by its own weight and tension. To the timeless nature of virtual worlds, „Sculpture No. 3“ becomes a piece of conserved eternity and places itself between classic paintings and postmodern video works. The animation plays in a seamless loop.
„Sculpture No. 4“ (Tree Trunk Arosa) displays an exact 3D scan of a tree trunk from a forest in Arosa, Graubünden, Switzerland with the coordinates 46°46’13.5″N 9°39’06.9″E. The work combines a „real“ tree trunk that is actually present in the physical world, with virtual, disembodied objects. A tension arises that extends from the haptic, biological nature into the disembodied, virtual reality. The colors of the analog brush marks on the rotating object is a reference to the expressionistic color world of painter Ernst Ludwig Kirchner, who has repeatedly devoted himself to the Graubünden landscape. Just as there are never two identical things in nature, this work is also limited to one copy only and, like the tree trunk in Arosa, therefore remains unique.
„Sculpture No. 5“ is the fifth virtual sculpture of my all digital sculptures series which is a follow-up to my sculptures series painted in oil. The animation combines analogue brush strokes and digital generated surfaces. It is meant as a poetic little scene that touches topics such as „vanitas“ and confidence at the same time. To the timeless nature of virtual worlds, „Sculpture No. 5“ becomes a piece of conserved eternity and places itself between classic paintings and post modern video works.